Faculty Research and Creative Activity

students talking to a teacher

Several CDM faculty present at DePaul’s annual Innovation Day. This year’s event focused on driving innovation for social good, specifically addressing poverty, environmental sustainability and artificial intelligence.   

   
classroom full of student

CDM’s Innovation Development (iD) Lab, directed by Associate Professor in the School of Computing Yele Adelakun, serves as a model for university and corporate partnerships in the area of technology innovation.
   

   
students filming on set

Assistant Professor Brian Andrews was awarded funding to create a virtual production environment at DePaul Cinespace Studios, where students and faculty use computer software tools and large format LED screens to combine on-set performances and virtual computer graphics in real-time.    

   
 brainstorming with someone playing with a VR headset in the background

Faculty and students in new innovative labs at CDM, Matters at Play, directed by faculty Lien Tran, and PUSH Studio, directed by faculty LeAnne Wagner, are collaborating on the design of a VR experience to train law enforcement in trauma-informed and victim-centered interviewing techniques when investigating sexual assault.   

   
DePaul CDM Research

Our faculty meet with representatives from industry to discuss potential research collaboration at the annual CDM faculty-industry mixer.
   

   
   


CDM treats research and creative activity as integral to its delivery of first-class instruction to students. Faculty in each of CDM's three schools are engaged in innovative scholarly and creative work and offer collaborative research opportunities with students and partners.

School of Cinematic Arts School of Computing School of Design