School of Design
Research & Creative Activity

cool typography and award

Assistant professor Sajad Amini and students designers Skylar Baker, Izzy Lima, and Magda Wilhelm were honored with a 2025 Communication Arts Award of Excellence for OPUS, a 2-color inkjet/screenprint poster created to promote the 2024 School of Design capstone showcase event.        


        

DePaul Originals Game Studio is an interdisciplinary lab that brings together game artists, designers, engineers, sound designers, and producers to work together in an ongoing large studio experience.        


        

Faculty and students in new innovative labs at CDM, Matters at Play, directed by faculty Lien Tran, and PUSH Studio, directed by faculty LeAnne Wagner, are collaborating on the design of a VR experience to train law enforcement in trauma-informed and victim-centered interviewing techniques when investigating sexual assault.        


        
author posing infront of his published book

Mike DeAnda originally co-developed Golden Mart during the early months of shelter-in-place COVID-19 ordinances. After a successful Kickstarter campaign in 2021, this solo tabletop roleplaying game focused on a customer service employee working the night shift as a magical catastrophe down the street threatens the fabric of society was shipped in September 2022.        


        
International Design Awards

Nate Matteson led the design team that created the 0xEAE Boost, designed to be a robust, modular, and extensible pedal platform both inside and out.        

         
        

Research Labs & Centers

CDM is home to several research labs and centers where faculty and students engage in cutting edge research and design.

Resources for Faculty

Grants and programs provide resources for faculty to encourage and support research efforts.

Student Research Opportunities

Opportunities for undergraduate and graduate students to participate in research with faculty are available.


Featured Work

virtual forest in VR

Faculty Richard Wetzel and PhD student Sara Bayat Hashemi are working on an interdisciplinary project in partnership with the Environmental Studies program in the College of Science and Health and DePaul’s Egan Office for Urban Education and Community Partnerships. The project investigates how 360° video and a virtual reality serious game can increase interest in conservation and restoration activities in K-12 school children.

LeAnne Wagner infront of digital screen

Faculty LeAnne Wagner is the director of the new Strategic Partnerships for the Advancement of Research and Knowledge or SPARK Center, which aims to foster collaboration across disciplines by leveraging data science, design and AI.

Creative Areas

Shiro Akiyoshi

Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.

Sajad Amini

Graphics, animation.

Mike DeAnda

Games studies, queer studies, gender and media, design research.

Nathan Koch

Generative and computational design, sound, and immersive experiences.

Nathan Matteson

Design, interactive media.

Denise Nacu

Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.

Heather Quinn

Design fiction for ethical worldbuilding—artificial intelligence + metaverse.

Brian Schrank

Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.

Lien Tran

Design, design strategy, social impact design, game design, game development, indie games, transformational games, games for change, serious games, social impact games, tabletop games, interaction design, UX, UI, human centered design, design thinking, web design.

Paige Treebridge

Queer computing & HCI, with research in: sense-of-well-being online, computational boundaries of human experience, oppression and erasure in social media.

Allen Turner

Interactive fiction, exploring culture and metaphor with play.

LeAnne Wagner

Design, education, game development.

Richard Wetzel

Serious games, game design, augmented reality, virtual reality, location-based games, pervasive games, learning experiences, ideation techniques.

Jessica Westbrook

Design, coding, data analysis and visualization, data-driven speculation and futures, multimethod research and mixed methods research, transdisciplinarity, complexity theories.

Lee Zelenak

Graphics, animation, design, branding, typography.