SE
576:
Gpu Architecture
Real-time application GPU development. Topics include GPU pipeline, data parallelization, hierarchy data flow on GPU, asset compression, non-graphics data processing, graphics rendering and data conversion. Design and implementation of parallel GPU applications across multiple GPU cores. Exploration of different parallelization techniques for large (non-graphical) computationally heavy systems. Developing and debugging blind data flow on GPU hardware. Students will design, develop and implement a real-time GPU application (i.e. Skinned Animation rendering engine) that integrates large converted data assets using 100s of parallel GPU cores.
SE 585 is a prerequisite for this class.
Winter 2024-2025
-
Section:
801
-
Class number:
23129
-
Meeting time:
Tu
5:45PM
-
9:00PM
-
Location:
CDM 00200
at
Loop Campus
-
Instructor:
Edward Keenan
| View syllabus
Winter 2023-2024
-
Section:
801
-
Class number:
23172
-
Meeting time:
Tu
5:45PM
-
9:00PM
-
Location:
CDM 00200
at
Loop Campus
-
Instructor:
Edward Keenan
| View syllabus
Winter 2022-2023
-
Section:
801
-
Class number:
30589
-
Meeting time:
Tu
5:45PM
-
9:00PM
-
Location:
CDM 00200
at
Loop Campus
-
Instructor:
Edward Keenan
| View syllabus
Winter 2021-2022
-
Section:
830
-
Class number:
21700
-
Meeting time:
Tu
5:45PM
-
9:00PM
-
Location:
Online: Sync
-
Instructor:
Edward Keenan
| View syllabus