Course Info

GAM 470: Rendering and Graphics Programming

This programming class will present the rendering pipeline and basic shader creation. Students will create their own graphics package using a high-level graphics API such as Direct X. Performance issues will be considered as part of the API design. Topics covered include illumination techniques, Gouraud and Phong shading, antialiasing techniques, texture mapping, blending and environment mapping, reflection and hardware instancing.

GAM 425 and CSC 461 are prerequisites for this class.

Winter 2024-2025


Section 841

Class number 22932

  • Meeting dates: 1/4/2025 - 3/21/2025
  • Meeting time: Th 5:45PM - 9:00PM
  • Location: CDM 00206 at Loop Campus
  • Instructor: Andre Berthiaume | View syllabus


Winter 2023-2024

Winter 2022-2023

Winter 2021-2022