ANI
437:
Environment Modeling
This course covers the planning, production and implementation of environment models for games. The term "environment model" includes landscape, exterior architecture, interior architecture, and both organic and man-made props. Topics include visual art direction, setting mood, developing narrative and cinematic lighting strategies. After creating assets in a modeling program, students will implement them in a game engine editor to learn about game engine requirements, limitations and pipeline.
ANI 339 or ANI 439 is a prerequiste for this class.
Spring 2024-2025
-
Section:
601
-
Class number:
35857
-
Meeting time:
MW
11:50AM
-
1:20PM
-
Location:
CDM 00722
at
Loop Campus
-
Instructor:
Riyad Hasan
| View syllabus
Winter 2023-2024
-
Section:
801
-
Class number:
25204
-
Meeting time:
W
5:45PM
-
9:00PM
-
Location:
CDM 00722
at
Loop Campus
-
Instructor:
Riyad Hasan
| View syllabus
Winter 2022-2023
-
Section:
501
-
Class number:
28696
-
Meeting time:
W
5:45PM
-
9:00PM
-
Location:
CDM 00722
at
Loop Campus
-
Instructor:
Riyad Hasan
| View syllabus
Winter 2021-2022
-
Section:
501
-
Class number:
28339
-
Meeting time:
W
5:45PM
-
9:00PM
-
Location:
CDM 00722
at
Loop Campus
-
Instructor:
Riyad Hasan
| View syllabus