GAM
372:
Object-Oriented Game Development
Students will learn principles and techniques needed to build robust and efficient large scale game software systems. Principles of object-oriented modeling, design, implementation, and testing of large-scale game systems will be emphasized. Topics include design patterns, application frameworks, architectural design, and the applications in the software development process to improve the extensibility, maintainability, and reliability of software systems.
CSC 361 is a prerequisite for this class
Fall 2025-2026
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Section:
401
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Class number:
12840
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Meeting time:
TuTh
3:10PM
-
4:40PM
-
Location:
CDM 00200
at
Loop Campus
-
Instructor:
Andre Berthiaume
| View syllabus
Fall 2024-2025
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Section:
401
-
Class number:
14534
-
Meeting time:
TuTh
3:10PM
-
4:40PM
-
Location:
CDM 00200
at
Loop Campus
-
Instructor:
Andre Berthiaume
| View syllabus
Fall 2023-2024
-
Section:
401
-
Class number:
12826
-
Meeting time:
TuTh
3:10PM
-
4:40PM
-
Location:
CDM 00214
at
Loop Campus
-
Instructor:
Andre Berthiaume
| View syllabus
Fall 2022-2023
-
Section:
401
-
Class number:
18447
-
Meeting time:
TuTh
3:10PM
-
4:40PM
-
Location:
CDM 00214
at
Loop Campus
-
Instructor:
Andre Berthiaume
| View syllabus